![]() There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: The chance of rolling a Set on the Set test is always increasing BUT the chance of skipping the set test (rolling a unique) is also always increasing.Īnyways, I'm just glad Doc has given us easy access to the real numbers so I can talk math while waving my arms in the air and not getting any chalk on my hands.Your IP address has been temporarily blocked due to a large number of HTTP requests. So a 1/20 chance of getting a unique is also a 1/20 chance of not checking for a Set, regardless of how likely a Set item is.Ĭonsidering this, the table that Aerwynd quoted makes perfect sense. Since uniques get rolled first, if you roll a unique you will never perform the Set test. Perhaps here's an easier way to look at it. Then around 600% MF the numbers work out so that Set items are getting cheated more than they can make up. Now, at low MF rates, the Sets chances are increasing so much faster than the Uniques that the little bit it loses isn't noticed as its still gaining healthily. Every step along the way, the chance of finding a Set item is getting cheated. So, what happens, well, Uniques gets checked first so they never get robbed but everything else does. They simply cannot all increase, its impossible. But it also increases the chance of getting a Set, Rare and Magic. Now, increasing MF increases the chance of getting a unique, good. Because he's a SU, that item is guaranteed to be Magical, Rare, Set or Unique. Lets take Pindle, he drops some item with one of his two item drops. Its a simple math problem, at least when you take away the numbers :grin. If someone wants to test these numbers, please do, and post them here when you are finished. I think it's worth the cut in /pX setting to get a better chance of getting Uniques from him. ![]() Less HP/XP but slightly more runs (seems minimal to me) WHICH ARE FASTER. It depends on what you are going for I suppose.Īs for Meph, with the numbers above, optimal /pX setting is /p3. ![]() While the MF for Uniques should be as high as possible. With the above numbers, for Pindle, the best MF (For those Higher TC SET items only) is ~500%. Are the chances for set items broke? Or is it some sort of /p1 thing as the pattern doesn't fit with /p3 and higher. Slowly increases your chance, which is the way MF is SUPPOSE to work. With Pindle, it's like that with EVERY Set item. ![]() Pindle's chance for Isenhart's Case (MF - 0%, 250%, 500%, 750%, 1000%):ĭoes that make sense? The higher your MF% the LESS it will drop? *NOTICE* All numbers come from ATMA Drop Calculator for v1.11.įor Pindle, all numbers are /p1, because according to the Drop Calc, /pX settings doesn't matter with Pindle. I'm creating some Quick Reference Guides for popular MF Targets (Meph, Pindle, etc) and I noticed something weird. ![]()
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